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Game of Tones – Parallel Processing (Week 6/8)

The Quest for Tone continues! This lesson might be a stretch for those of you who are not recording/mixing savvy, but I assure you this is nothing new or complicated. Stick with me for the next 20 minutes and I’ll show you how I typically process bass guitar when I’m recording or playing live in today’s episode of Game of Tones.

2 Comments
  1. Jayme … Your combined five processed parallel tracks have a ton of gain in comparison to your direct original track. As we all know, louder tracks fool the brain into thinking they sound better. Even out the final volumes when comparing tracks for a more precise, accurate evaluation.

    • You’re absolutely correct Dik, We just about always interpret the louder sound as better. However, I think you may have missed the point of this demonstration – I wasn’t trying to convey that parallel processing is better, and that one unprocessed track is worse, but rather that it’s just another vehicle for achieving different tones (and why I prefer it sometimes). If the goal was to be scientific I would have been more careful to gain-match. Perhaps that’s a topic for another video! Thanks for chiming in, Dik!
      Jayme

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